Here is the guide to the statistics that are on the tournament pages in the site. This page will be updated as more statistical figures are posted. The original abbreviations are for when a player is on offense.
If there is an O before the code, it means it is what the opponent did to that player during that round (defensive statistic)
GW – Games won
RW – Rounds won
RL – Rounds lost
RP – Rounds played
Ratio – Plus-minus value of round wins to losses.
If a player has 5 wins and 4 losses in a match, the ratio is +1.
FHW – First-hit wins. The player has to get the first hit and win the round in order for this statistic to count.
FHA – First hits overall. The player has to get the first hit in the round in order for this statistic to count. The end result of the match does not matter.
FCW – First-combo wins. The player has to get the first combo and win the round in order for this statistic to count.
FCA – First-combos overall. The player has to get the first combo in the round in order for this statistic to count. The end result of the round does not matter.
Combos – Total amount of combos accumulated.
EX – Total amount of EX meter available to a player during a match.
EXC – EX attacks that do un-blocked damage to a player.
If a player does an EX move that is two parts, and one part does not do damage but the other hits the player, it is counted as EXC.
A super combo that does un-blocked damage counts as 4 EXC.
EX moves that are blocked but result in a KO count as EXC.
A super combo that is blocked but enough damage is done to result in a KO counts as 4 EXC.
Note: Yun has Genei Jin and Yang has Seiei Enbu in Super Street Fighter IV: Arcade Edition. If a player activates either attack, it will count as 4 EX meters used. If at any time a player under Genei Jin or Seiei Enbu connect on an attack, it counts as 4 EXC. If all attacks are blocked, it will count as 4 EXB.
EXB – EX attacks that are blocked.
Partially blocked EX moves count as EXB. Example: Ryu throws an EX fireball. If a player throws a fireball to counter, then blocks the second half of the EX fireball, the end result counts as an EXB.
EXE – EX attacks that do no damage.
Absorbed EX moves count as EXE. Example: Ryu throws an EX fireball. If a player throws a fireball to counter, then does focus attack to absorb the second half of the EX fireball, the end result counts as an EXE.
+50W – Round wins where the player had more than 50 percent health remaining.
+50L – Round losses where the opponent had more than 50 percent health remaining.
-50W – Round wins where the player had 50 percent or less health remaining.
-50L – Round losses where the opponent had 50 percent or less health remaining.
-50CB – Round wins where the player had 26-50 percent health remaining and came back to win the round.
Player 1 sends Player 2 to 50 percent health remaining. Player 2 wins the round. That counts as a -50CB for Player 2.
-25CB – Round wins where the player had 25 percent or less health remaining and came back to win the round.
Player 1 sends Player 2 to 25 percent health remaining. Player 2 wins the round. That counts as a -25CB for Player 2.
Player 1 sends Player 2 to 50 percent health remaining. Player 2 then sends Player to 50 percent health remaining. Player 1 then sends Player 2 to 25 percent health remaining. Player 2 wins the round. This round is recorded as both a -50CB and -25CB for Player 2.
-50BL – Round losses where the player sent their opponent to 50 percent health first and eventually lost the round.
Player 1 sends Player 2 to 50 percent health remaining. Player 2 wins the round. That counts as a -50BL for Player 1.
-25BL – Round losses where the player sent their opponent to 25 percent health first and eventually lost the round.
Player 1 sends Player 2 to 25 percent health remaining. Player 2 wins the round. That counts as a -25BL for Player 1.
Player 1 sends Player 2 to 50 percent health remaining. Player 2 then sends Player to 50 percent health remaining. Player 1 then sends Player 2 to 25 percent health remaining. Player 2 wins the round. This round is recorded as both a -50BL and -25BL for Player 1.
Time – Average time spent during a round.